Showing posts with label Collaborate. Show all posts
Showing posts with label Collaborate. Show all posts

Saturday, June 1, 2013

Pedagogy-Andragogy-Heutagogy

As our semester comes to a close, I am reminded of the types of learners that flock to our campus and some who are preparing for graduation. I think about how we prepare the individuals to take on their next stages of development; either to ensure they have the skills to land an entry-level career, or advance in the career for which they are already working.

The land grant mission of our University is to serve the residents of the District of Columbia who are often, working adults. Students enroll in courses and programs to increase their knowledge and advance their skills and abilities to get better jobs, gain access to new careers and provide better lives for the families and communities that they come from. As such, how might we best reach adult learners and reach-out to more who may not be able to pursue a traditional college education?
I propose that online and hybrid courses are but one way to meet the growing demands of an educated workforce and the constituency of working adults seeking advanced credentials. In order to ensure we put forward our best practices in serving our constituents in the online or hybrid environment, we might reflect on the conceptual understandings of teaching and learning. Let us begin with pedagogy, andragogy and heutagogy.

Pedagogy typically refers to how the instructor facilitates the learning (the process) where the focus is on what the instructor does (how they design activities and content) as opposed to what the participants do or what they bring to the learning environment - teacher centered (Beich, 2008).

Andragogy is best understood as an adult learning concept popularized by Malcolm Knowles. It is based upon understanding the motivations behind learning. It is noteworthy to point out that the focus is upon the student and their intrinsic desire to create knowledge and an understanding that the instructor facilitates students’ self actualization of their full potential.

Andragogy includes:  
  • Problem centered rather than content centered pedagogy.
  • The consideration of learner experiences (prior knowledge).
  • Experiential learning and reflection.
  • A partnership between the learner and the instructor.
  • Self-directed focus and authenticity.
  • A need to know why one needs to learn something (full disclosure).
In the 1950s European scholars looked for ways to distinguish passive learning from active learning. They settled upon the term andragogy as a way to refer to learning that was engaged and student centered. Malcolm Knowles made distinctions that andragogy focused upon adult education whereas pedagogy related to the education of children. While some make these distinctions, others may not; moreover, some may consider that the two concepts are inter-linked and part of the progressive educational model or the continuum of active-based or experiential education found at all stages of formal and informal learning.

Heutagogy promotes the concept of self-determined holistic learning through critical reflection. The approach facilitates a flexible modality where the instructor shares resources and learners help design the course or path of learning (Hase and Kenyon (2001). Heutagogy involves encouraging learners to become deeply reflective while developing their capabilities. Reflection focuses upon helping the learner understand how experiences affect their values, beliefs, goals, habits, conceptual frameworks, and previously held ideals and to contemplate ways in which the learner might expand their self efficacy in these areas. Argyris and Schon (1996) called this double-loop learning. Like andragogy, it too is student centered and involves reflection to stimulate meaning.
What is the relevance of heutagogy to online learning? Online learning is in a unique position to expand the heutagogical approach, as well as stimulate additional research into heutagogy. As we embrace the full conceptual range of epistemology and acknowledge that age alone cannot determine cognitive maturity or motivation to learn, we find that the online learning environment is a flexible modality to facilitate self-directed and self-determined learning. Online course design is a natural fit to construct activities that are authentic and lend themselves to self-directed learning.
By understanding our students, instructors might redesign courses to build a sustainable community whereby students develop the skills necessary to explore their values, the values of the community and ultimately the values of society at large as they progress from module to module in an online course.

With its learner-centered design, Web 2.0 offers an environment that supports a heutagogical approach that supports the development of learner-generated content, learner self-directedness in information discovery and learner engagement in defining their learning path.
The asynchronous nature of online learning offers many affordances and allows for reflective thinking since the students have time to respond to peers and to form questions of their own as they struggle with problems. Parameters can be set by the instructor while students can determine the scope and creativity of the projects, activities, or papers based on their own particular needs for relevance, time concerns, need to know, past experiences, and readiness to learn.

Resources
Argyris, C and Schon, D. (1996) Organisational Learning II, Addison-Wesley, Reading.

Beich, E. (2008). ASTD Handbook for Workplace Learning Professionals. Alexandria, VA: ASTD Press.

Blaschke, Lisa Marie. (2012). Heutagogy and Lifelong Learning: A Review of Heutagogical Practice and Self-Determined Learning. < http://www.irrodl.org/index.php/irrodl/article/view/1076/2087 >.

Hase, Stewart and Chris Kenyon (2001). From Andragogy to Heutagogy. < http://www.psy.gla.ac.uk/~steve/pr/Heutagogy.html >

JEberle, Jane., and Marcus Childress. (2007).Heutagogy: It Isn’t Your Mother’s Pedagogy Any More.

National Social Science Association http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm

Knowles, M. (1973). The adult learner: A neglected species. Houston: Gulf.

Knowles, M. (1970). The modern practice of adult education: Andragogy versus pedagogy. New York: Association Press.


 

Monday, April 15, 2013

Online Syllabi Using Google Calendar

Time management has always been a critical skill for a student to poses in order to effectively balance their academic and personal lives. Students must constantly be aware of their agenda for each class and how much time to set aside to complete assignments and prepare for exams. Syllabi have always been around to dictate the pace of each course and alert students of upcoming deadlines. But is there a more effective and innovative way?

After numerous discussions with my colleagues and students, I have come to the realization that there definitely is. Professors due their best to remind students about upcoming deadlines and students use their own daily planners and online tools to keep up-to-date. However, there is a more cohesive and technologically friendly way to accomplish these goals.

Professors should consider creating a Google Calendar in the form of their syllabus for each of their class sections. Exam blocks should be scheduled out in addition to project reminders, suggested group meeting times, and most importantly, class times. By then sharing the Google calendar with their students’ - every student would have an extremely useful calendar to keep them up-to-date with everything going on in the class. More importantly, this calendar can be accessed from any computer and most mobile devices 24/7/365.

If all professors employed this method at their institution, each student would have a calendar of their personal appointments and agenda in addition to an overlay of all their classes, assignments, and tasks. Professors often change their syllabi throughout the semester and hand out additional hard copies or upload another online version which can be confusing and inaccurate for some students. This Google- approach scheme allows professors to make modifications to their curriculum on the fly and insures that every student is always up-to-date with latest agenda. A bonus to the student is that each student only has to reference one online file for all their classes and avoid having to sort through multiple hard copies and online syllabi for each class.

To learn more – go to: http://support.google.com/calendar/

Wednesday, April 10, 2013

Benefits and Challenges of Using Tablets in Classrooms

The incorporation of digital devices for students and instructors is becoming a major trend in education. The recent appearance and early adoption of tablets by young people is pushing the acceptance of these devices into the classrooms which, in turn, have been broadly presented (at least by the media) as the “next step” or the “natural evolution in the wave of future education.” Even though there are potential promises of educational impacts of tablets, educators should weigh the potential challenges as well before utilizing tablets into teaching and learning. Below is the list of some of the benefits and challenges of using tablets in classrooms with the resources where they were discussed.

Benefits:

1. Tablet computers, like the iPad, are interactive communicator and book-reader tools. They are also an imminent second wave of “must-have” technology for students. Their large screens (about 10 inches diagonally) and large memory (16 GBytes minimum) and similar processing power to Netbook PCs differentiate them from mobile phones and give them a different IT dimension: they are not just communicators, or toys, they are computers. http://www.bsrlm.org.uk/IPs/ip31-1/BSRLM-IP-31-1-20.pdf

2. A Tablet’s functionality potentially allows it to behave as a paperless combined textbook/notebook/test-paper/progress-record. A textbook may be downloaded and stored for use as needed. The Tablet’s interactive property allows the textbook to function as a notebook- meaning the user can make notes, highlight, and even look up the meaning of words. The progress/recorder allows attempted work to be automatically logged and all marks awarded to be automatically entered from the instructor’s machine. http://www.bsrlm.org.uk/IPs/ip31-1/BSRLM-IP-31-1-20.pdf

3. An Extensive library of apps are available either free or reasonably priced, as compared to computer software which is usually quite costly, allowing the student experience to be easier and more affordably accessed. http://www.pcmag.com/reviews/software

Challenges:

1. Drawbacks of usage. A seven-week-long study by the University of Notre Dame found that students did indeed like learning with the tablet computers, but that they used the devices differently than was expected. The students also identified some drawbacks of bringing iPads into the classroom, such as the difficulty of taking notes on the tablet. The auto correct typing function can create very interesting passages as well as frustrations. In the study, more than half the students reported feeling frustrated when highlighting text and taking notes within e-books on the iPad. Another drawback was the fact that multiple “windows” or files couldn’t be kept open, side-by-side, on the iPad, unlike a full-fledged computer. http://www.forbes.com/sites/elizabethwoyke/2011/01/21/pros-and-cons-of-ipads-in-the-classroom/

2. Monitoring use.  Though tablets allow students to learn at their own pace, some educators are worried about how to handle a classroom full of independent learners.  Many educators expressed concern about monitoring students while they use their tablet. The biggest problem with tablets is students’ visiting sites other than those for learning. http://www.digitalbookworld.com/2013/top-3-problems-with-tablets-in-the-classroom/

3. Incompatible Applications - Until all tablets can use all applications/websites there are limits to how well the tools can be used in the classroom. (http://chronicle.com/article/iPads-for-College-Classrooms-/126681/). As faculty, we must select tools that are compatible with the greatest number of devices – especially if one allows a BYOD environment.

In sum, it is worth experimentation and identifying whether or not a tablet will help your students consume course content and learn. Even though there are potential promises of educational impacts of tablets, educators should weigh the potential challenges as well before utilizing tablets into teaching and learning. At the end of the day, if using a table is helpful to facilitate student success, we should embrace it to the extent it facilitates the learning process and causes no harm.

Tuesday, March 5, 2013

Come Together

What follows is a laundry list of free web tools  that might be useful for phone conferences, web conferencing, screen sharing, help desk, advising, group meetings, sharing a desk-top, sharing documents, etc…

SKYPE -  htttp://www.skype.com/en/features/

Using Skype, you can share screens, documents, chat, call, send files, and video conference.

JOIN.ME -  https://join.me/

Join.me combines instant screen sharing and powerful meeting tools in an app that anyone can use to present, train, demo or concept. join.me is designed to be intuitive and accessible, providing features that you'll use every day for everything from show-and-tell to formal presentations. Features:  • up to 10 meeting participants • screen sharing • internet calling • share control • multi-monitor • chat • send files • viewer: iPad/iPhone or Android.

Mikogo - http://www.mikogo.com/account/en/register.php

Mikogo is an easy-to-use FREE cross-platform desktop sharing tool, ideal for free web conferencing, online meetings or remote support. Features:• Desktop Sharing (for Mac/Windows) Multiple • Meeting Participants(for Mac/Windows) • Switch Presenter(for Mac/Windows) • Remote Keyboard and Mouse Control(for Mac/Windows)  • Meeting Scheduler(for Windows) • Meeting Recording and Playback (for Windows) • Whiteboard (for Windows) •Transfer Files(for Mac/Windows) • Application Selection(for Windows)  • Back Monitor(for Windows) • Pointer(for Mac/Windows) • Copy/Paste/Email Meeting Info(for Mac/Windows) • Pause Transmission(for Mac/Windows)  • Voice Conferencing Service(for Mac/Windows).

GOOGLE Chrome Remote Desktop

Google Chrome has a beta version app that allows users to access other computers or allow another user to access your computer securely over the Internet. Computers can be made available on a short-term basis for scenarios such as ad hoc remote support, or on a more long-term basis for remote access to your applications and files.  All connections are fully secured. Chrome Remote Desktop is fully cross-platform.  Provide remote assistance to Windows, Mac and Linux users, or access your Windows (XP and above) and Mac (OS X 10.6 and above) desktops at any time, all from the Chrome browser on virtually any device, including Chromebooks.

FREE Conferencing - http://www.freeconferencing.com/

Collaborate and conduct your meetings with a free, reservationless conference calling service. This tool is simple to use, requiring only a name and email address to receive an instant account. FreeConferencing.com accounts come with host web-based commands. This tool provides instant conference call functionality to your computer screen. Features include: • recording • muting • conference lock • Q&A. Each of the functionalities are accessible by both regular touch tone and right on your computer with just a click of your mouse.

Free ConferenceCall -   http://www.freeconferencecall.com/

Once you enter your name and e-mail address, you will be instantaneously provided  a dial-in number and access code for immediate phone conferencing. The users  teleconferencing line is available 24/7 and there is no need to schedule or make reservations. Each conference call account accommodates 96 callers on an unlimited number of 6 hour free conference calls.

AnyMeeting - http://www.anymeeting.com/

Simply a audio- video free chat tool that allows users to meet anytime and share screens. Features: • Video • Audio • screen sharing • chat.

OnWebinar - http://www.onwebinar.com/

A free web conferencing service that allows users to organize distance learning, business meetings, online coaching, videoconferences and interactive communication. Features include: • video broadcasting •  private chat • public chat • shared resources area (whiteboard, slide show presentation, desktop sharing, files and links) • polling tools •  videoconferencing.

Yugma - https://www.yugma.com/

Yugma offers free desktop sharing, web conferencing, online meetings, and web collaboration for Mac, Windows, and Linux users. Features: 20 attendees •  host a meeting • Desktop Sharing •Free Teleconferencing •Public and Private Chat •Customizable Widget •Works on Windows, Mac and Linux •Skype Integration.

Adobe ConnectNow - https://www.acrobat.com/main/en/home.html

This Adobe tool uses screen sharing, chat, notes, audio, and video features to facilitate  meetings online that can be as interactive and productive as in-person meetings. Adobe ConnectNow is free web conferencing solution with limited features.

WebHuddle  - https://www.webhuddle.com/

WebHuddle (free web conferencing tool) makes it easy to meet with the people you need to, when you need to — all it takes is a web-enabled PC. Meetings can be conducted either in conjunction with an enterprise’s existing teleconferencing service, or utilizing WebHuddle’s optional voice over IP. WebHuddle also offers recording capabilities — presentations can easily be recorded for playback over any web browser for those who missed the live meeting. WebHuddle is Open Source.

Friday, March 1, 2013

Peer-led Learning and Reading Groups - Theory and Practice

How might we help students gain a better understanding of course material, structure a learning community, seize responsibility for learning, and promote valuable affordances? We might consider peer-led Learning. What is peer-led learning?

Peer-led learning approaches vary significantly and have been used for decades. With the popularity of MOOCs we see many new approaches to peer learning and crowd sourcing that are effective and innovative yet build upon long-held principles. In the face-to-face classroom, we might think about peer learning that involve student cohorts or triads taking responsibility for presenting chapters in the textbook or presenting theoretical frames. We might think of it as flipping a classroom or structuring the learning activities to expound the power of peer-to-peer learning and group process. In essence, when students work together, they build bonds that add to the student’s sense of belonging and invite opportunities to learn from one another. Moreover, when students are provided power and responsibility to direct the learning process, they gain numerous affordances that facilitate the evolution and growth of the person. Utilizing a more concrete example of peer-led learning one might explore the interteaching model (Boyce & Hineline 2002).

The interteaching model is a pedagogical method that shifts student responsibility from passive reception to active engagement, while transferring the instructor’s role to organizing and guidance (Saville 2006). The paradigm can be traced back to behavioral scholarship (Keller 1968),cooperative learning (Halpern 2004), and reciprocal peer tutoring (Griffin and Griffin 1998).

An example of how this method works involves Instructors preparing instructional guides in advance of class sessions which consist of a series of factual and conceptual questions. In the online class, these are posted in the modules. Students work collectively outside of class to grapple with the questions and make sense of the factual information. Students work in groups to discuss and deliberate the topic and questions, while the instructor provides prompts and feedback to support active learning. After student-led discussions have exhausted the topic or issue, students are asked to complete an assessment that provides feedback to the instructor about the student’s level of comprehension. Any misunderstandings or weak points may be addressed by the instructor during the next class period, posting, or video lecture. The theoretical framework that supports the interteaching model is well documented.

For example, David Kolb’s work on adult learning (known as “Kolb’s Cycle”) describes how adult learners traverse experiences and make sense of them. In his 1916 book, Democracy and Education, Dewey wrote, “Education is not an affair of ‘telling’ and being told, but an active and constructive process.” Soviet psychologist Lev Vygotsky, who developed the concept of the Zone of Proximal Development, was another proponent of “constructivist” learning theory. His 1962 book, Thought and Language, is a seminal work that provides evidence to support collaborative, socially meaningful, problem-solving activities over solo exercises.

In the 1980′s, Edwin Hutchins developed the theory of Distributed Cognition (Dcog). His findings suggest that knowledge lies not only within the individual but is situated in the individual’s social and physical environment. Distributed cognition refers to activities whereby cognitive resources are socially shared, extending individual cognitive resources, and allowing groups to accomplish some things individuals cannot achieve alone. This also fuels affordance theory.

The theory of affordances was introduced in the field of cognitive psychology during the late seventies (Gibson 1977). In short, it refers to measurable and independent benefits that flow from action, association, interaction, and presence.

The interteaching model envelops a behaviorist, cognitive, procedural and constructivist approach. It places the student at the center of learning and the instructor in the role of facilitating. This power shift, allows students to express their opinions, engender mature group dynamics, and creates a sense of independence, autonomy and responsibility.

In addition to learning the core concepts and struggling with conceptual questions, students gain soft-skill affordances. As students communicate with one another, they inevitably assume leadership roles, acquire conflict-managing skills, and as they discuss and clarify concepts they unravel the complexities of human relationships within a given context. In sum, peer-led learning should be incorporated as pedagogy in courses or programs to facilitate intentional integration, an attachment to the learning process, and the facilitation of a sense of belonging in order to best promote deep learning.

Resources

Davies, Bill., and Maya Barak. 2013. “Peer-led Reading Groups Boost Engagement and Retention” in Faculty Focus, February 18. < http://www.facultyfocus.com/articles/teaching-and-learning/peer-led-reading-groups-boost-engagement-and-retention/>

Boyce, Thomas E., & Hineline, Phillip N., 2002. “Interteaching: A Strategy for Enhancing the User-Friendliness of Behavioral Arrangements in the College Classroom.” The Behavior Analyst, 25:215-226.

Gibson, James. 1977. “The Theory of Affordances.” In Robert Shaw and John Bradford Perceiving, Acting, and Knowing, (Eds.), Hillsdale, NJ: Erlbaum.

Griffin, M.M., and Griffin, B.W. 1998. “An investigation of the effects of reciprocal peer tutoring on achievement, self-efficacy, and test anxiety.” Contemporary Educational Psychology, 23: 298-311.

Halpern, D.F. 2004. “Creating cooperative learning environments.” In B. Perlman, L.I. McCann, and S.H. McFadden (Eds.), Lessons learned: Practical advice for the teaching of psychology. 2:149-155. Washington DC, American Psychological Society.

Keller, F.S. 1968. “Good-bye teacher…” Journal of Applied Behavior Analysis. 1:79-89.

Kolbs Learning Cycle http://www.utexas.edu/student/utlc/learning_resources/learning/Kolbs_Learning_Cycle.pdf

Nelson, C. 1999. “Critical Thinking and Collaborative Learning.” Tomorrow’s Professor Msg. #173. Center for Teaching and Learning, Stanford University. http://ctl.stanford.edu/Tomprof/postings/173.html (last accessed: 23 June 2003).

Saville, B.K. 2006. From sage on the stage to guide on the side: An alternative approach to teaching research methods. Paper presented at the Annual Teaching Institute, Association for Psychological Science, New York, NY.

Tuesday, February 26, 2013

Applying the Seven Principles for Good Practice to the Online Classroom

Repost: Faculty Focus

By Oliver Dreon, PhD

Almost 25 years have passed since Chickering and Gamson offered seven principles for good instructional practices in undergraduate education. While the state of undergraduate education has evolved to some degree over that time, I think the seven principles still have a place in today's collegiate classroom. Originally written to communicate best practices for face-to-face instruction, the principles translate well to the online classroom and can help to provide guidance for those of us designing courses to be taught online.

1. Encourage contact between students and faculty. Students need to know how to contact their online instructors and should be encouraged to communicate with us when needed. In my online courses, I identify multiple means of contacting me (email, Skype, Twitter, etc) and clearly post times when I'll be available to chat during online office hours. While few students utilize the online office hours I provide, offering this time communicates to students that I am available if they need assistance and that I value this interaction.

2. Develop reciprocity and cooperation among students. For those of us who believe that people learn through socially constructing their understanding based on their experiences, this principle is critical. Online courses should not be independent study classes. Online instructors need to build collaborative structures into their courses to promote student-to-student interaction. In my experience, I find that students who feel isolated in an online course have difficulty being successful. In my online courses, I incorporate collaborative and interactive ventures early on. I also try to foster discussions where students communicate with one another, share ideas, and debate concepts. While interacting with the instructor is important in an online class, it is also important that students have a space where they can discuss concepts with one another as well.

3. Encourage active learning. Learning is not a passive activity. For students to learn, they must actively engage with the content in thoughtful, purposeful ways. As you develop your online course, consider ways to build active learning into the course content. This can include utilizing tools with a course management system (discussions, for instance) or other tools (GoAnimate, Animoto). But active learning isn't limited to technological avenues in online courses. Someone teaching science online could utilize hands-on lab activities developed with common everyday items. Someone teaching psychology or sociology online could have students conduct observational work at a park or at the mall.

4. Give prompt feedback. This can be tricky, especially with instructors teaching larger online classes. While grading hundreds of papers can be overwhelming, students need to receive prompt feedback to know whether they are being successful or what they need to do to improve. If you have a few larger assignments in your class that you know will take more time to provide quality, constructive feedback, communicate this to your students. You should also include some smaller assignments that will not take as long to assess. While some experienced online instructors use the course management system to build automated responses into their courses, I believe that some students still need personalized feedback on their work that comes directly from their instructor.

5. Emphasize time on task. Learning takes time. Students and faculty working in online spaces need to realize this. Just because an online course may be more flexible schedule-wise does not mean that it won't require a significant time commitment. It's important for instructors to communicate expected time commitments but also be realistic with their expectations. Assigning students to read a 500 page book in a day may not be completely realistic. Have high expectations but respect students' need to have time to interact with the content and learn.

6. Communicate high expectations. While it's important to have high expectations for students, it is also critical that these expectations are clearly communicated to students. Likewise, it is helpful to communicate clear expectations for participation and for interaction. Do you want your students to log on daily? Do they need to submit assignments in a certain format? Is it okay for them to use emoticons in their discussion posts? These are just a few of the areas that online instructors need to consider as they develop an online course for the first time.

7. Respect diverse talents and ways of learning. Students learn in a variety of ways. While there will undoubtedly be some text-based content in an online course, it cannot be the only mode of delivery or assessment. Draw on the host of multimedia options available online to deliver content to students and to assess them. Instead of typing out some long lesson on the Middle Ages, check out YouTube or Vimeo for some available videos. Or better yet, use a screencasting tool like Jing to record a customized lesson. Instead of assigning a ten-page paper, have students create a video where they demonstrate what they've learned.

Dr. Oliver Dreon is the director of the Center for Academic Excellence at Millersville University.

Source: http://www.facultyfocus.com/articles/online-education/applying-the-seven-principles-for-good-practice-to-the-online-classroom/

Friday, February 8, 2013

Zeen is a smart, new way to share what matters

Whether you are a creator, a curator or a casual surfer, Zeen makes it easy for you to create something beautiful. Zeens are portable, bite-sized pieces of content that are easy to make and fun to share.

Tell A Story: Zeen makes it easy for you to tell a story and create something beautiful.

Make It Shine: Your Zeen can include words, images, galleries, links, music, videos, maps and lots more.

Take it anywhere - Portable: Zeens are portable. Post them to Facebook, Twitter and Google Plus. Or embed and share them on your blog

Fun Ways To Use Zeen

  • Create photo albums of your Facebook, Instagram, Flickr or Picasa photos – or upload pics directly from your computer!
  • Share your favorite restaurant recommendations with friends
  • Gather some songs to share with your friends
  • Publish a travel journal about a recent vacation
  • Compile a cookbook of your favorite recipes
  • Create a visual report for a class or assignment

To sign-up and start creating go to: http://zeen.com/

Wednesday, January 23, 2013

Four Useful Resources

Reposted from: The Scout Report, Copyright Internet Scout 1994-2013.

Below find four instructional resources to help you in your academic or creative work.

BioDigitalHuman -https://www.biodigitalhuman.com/

BioDigital Human presents a virtual 3D body that brings to life "thousands of medically accurate anatomy objects and health conditions in an interactive web-based platform." Visitors can get started by clicking on the appropriately named Get Started button. Here they will have access to hundreds of interactive features and customized views that look through all of the body systems. Moving on, the Annotated Screenshots area will teach users how to save and share these powerful tools for use in a range of settings. It's worth noting that while the Basic version is completely free, there are other levels of functionality available for a fee.

GetBodySmart - http://www.getbodysmart.com/

This remarkable online textbook was created by the folks at McGraw Hill Higher Education to complement several of their physical textbooks. The site contains eleven subject areas, including Skeletal System, Muscle Tissue Physiology, and Nervous System. Each of these fascinating areas contains interactive animations, along with elaborate links to additional resources, such as quizzes, fact sheets, and so on. Visitors should also note that the site contains other versions of this same material designed to be used on the iPad. The site is rounded out by a collection of anatomy and physiology quizzes that cover everything from the clavicle to the lumbar vertebrae.

Codeacademy - http://www.codecademy.com

Have you ever had a problem or found coding complicated? Allow Codeacademy to lift the veil on the mystery behind coding. On the site, visitors can immediately get started by typing in a username. After this, visitors can click on a Learn area to find out more about programming for JavaScript, Python, Ruby, and jQuery. An area at the bottom of the main page links to HTML/CSS lessons. Visitors with adroit skills can click on the Teach area to get involved with creating new code teaching modules. The site also contains a link to After-School Programming which will help young people get started with creating a programming club at their school. Finally, the site also features a Stories area, which features inspirational stories from people who have used the Codeacademy website.

BrowserBite - http://www.browserbite.com/

The BrowserBite application gives web designers the ability to test out their designs on different browsers without much fuss. This application uses complex image processing algorithms to detect differences in snapshots captured through different browsers. It's a rather useful tool, and the free version gives users access to browsers such as Chrome and Firefox. This version is compatible with all operating systems.

Wednesday, January 16, 2013

Web 2.0 Tools and Resources for 2013

Word Clouds - graphically display textual information based on word frequency.

Wordle -  http://www.wordle.net/

Uses: Summarizing articles, highlighting key points, summarizing course notes.

Visualization Tools - provides alternate means to display information, temporally, graphically, or spatially.

The Visual Thesaurus -  http://www.visualthesaurus.com is an interactive dictionary and thesaurus which creates word maps that bloom with meanings and branch to related words. Its innovative display encourages exploration and learning.

Infogr.am - is an online service that lets you create, share, discover infographics and online charts http://infogr.am/

Uses: language and vocabulary development, definitions, brain storming, collaboration, presentation.

File Conversion/exchange- convert, compress, synch and share file types between different formats via the Internet.

Zamzar - allows users to convert files for free without downloading a software tool. http://www.zamzar.com/

Yousendit – Send, synch and securely send your files. https://www.yousendit.com/

Youconvertit - allows users to convert and share files. http://www.youconvertit.com/ConvertFiles.aspx

Uses: file conversion, video extraction, file compression

Concept/Mind Maps- Allows users to brainstorm ideas, organize information, solve problems, plan projects, write, study, collaborate, and communicate more effectively. Shows relationships between entities (words, ideas, tasks)

Webspiration™ - http://mywebspiration.com

Mindmeister - http://www.mindmeister.com

Bubbl.us - https://bubbl.us

Uses: setting objectives, brainstorming activities, organizing information, identifying cues, summarize notes, visual thinking, collaboration, process management, write, study, and communicate.

Screencasting—record and share your computer screen with voice, mouse movements.

JingProject.com - http://www.techsmith.com/jing.html

Screenr.com - http://www.screenr.com/

ScreenCastle.com - http://screencastle.com/

Screen-o-matic - http://www.screencast-o-matic.com/

Uses: share ideas instantly, create demos for repeated activities; demonstrate grading policies, review quizzes, class summaries/announcements, helpdesk support, advising, and registration.

URL Shortened- take really long URL's and shorten them for easier consumption and redirection. Bookmark, organize, and share.

TinyURL - http://tinyurl.com/

bit.ly- https://bitly.com/

Uses: URL shortened for online assignments, share links in class, soft assessments (track number of students who accessed link), organize and bookmark.

Document Sharing—tag, share, and annotate documents with others. These sites and applications allow you to upload documents, share, annotate, and collaborate via the Internet.

Slideshare.net - http://www.slideshare.net/

Scribd.com - http://www.scribd.com/

annotate.com - http://a.nnotate.com/

Google Docs

Uses: sharing, collaborating, annotation skills, class resources, providing supplemental materials.

Blogs - An online journal or collaboration tool which allows users to share media as well as text with minimal HTML experience.

Blogger.com- www.blogger.com

wordpress.com – http://wordpress.com/

ning.com - http://www.ning.com/

posterous.com - https://posterous.com/

PBWorks - http://pbworks.com/

Edu Blogs - http://edublogs.org/

Uses: Assignment self-reflections, posting supplementary materials embedding sound, video, documents critical response, course notes and build community.

Wikis—a website which allows for the creation and editing of linked web pages by multiple users simultaneously. Collaboration and participation allow multiple people to have access to a shared workspace.

Eduspaces.net - http://www.eduspace.r18esd.org/

Wikispaces - http://www.wikispaces.com/

Uses: Peer review, collaborative writing assignments, resource collections, group work, reading summaries.

Social Bookmarking/Online Notebooks – create, store organize, and share online repositories of URLs, clippings from web pages, images, and more, all accessible via the web Sites.

Digg.com - http://www.digg.com/

evernote.com - http://evernote.com/

delicious - https://delicious.com/

diigo.com - http://www.diigo.com/

Google Reader

Uses: Peer review, collaborative writing assignments, resource collections, storage, organization, reading summaries, literature reviews, and data aggregation.

Visual Communication/Collaboration-- Use media to collaborate with students and vice versa. The ability to manage these efforts is made easier.

Scribblar.com - http://www.scribblar.com/

voicethread.com - http://voicethread.com/

tokbox.com - http://www.tokbox.com/

Uses: Peer review, collaborative writing assignments, resource collections, reading summaries

Feedback Tools-- facilitate the collection of data from students in an online environment. The participatory nature of the Internet mandates two way communications.

zoomerang.com - http://www.zoomerang.com/

poll everywhere - http://www.polleverywhere.com/

polldaddy.com - http://polldaddy.com/

Doodle - http://www.doodle.com/

Socrative - http://www.socrative.com/

Google Forms

Uses: Gather student/group responses, assess progress/readiness, collect student data, rapid feedback,  assessments/reflection, and scheduling.

Comic Creations - The fastest way to build comics strips.

Toondoo - http://www.toondoo.com/

Uses: express creative works, student community building, and online introductions.

Speaking Avatars - Create voice over animated discussions or voice threads.

Voki - http://www.voki.com/

Uses: Motivate students, increase participation, Improve comprehension, address language skills, increase comfort using technology.

Scavenger Hunts

Goose Chase - https://www.goosechase.com/

Scvngr - http://www.scvngr.com/

Uses: Team Building, Reinforce Course content, Fun

Flashcards - collaborative flash card web app that allows users to create flashcards for review. There are ready made flash cards in a pool, often organized by topics. Some may be used on smart phones.

Cobocards - http://www.cobocards.com/en/

Quizlet- - http://quizlet.com/

Used: reinforces learning through study, games, and memorization.

Video Creation – Create videos

Animoto- http://animoto.com/

Uses: Users are able to mix relevant messaging, statistics and quotes among the pictures or videos to educate and inspire.

Screen Sharing - Opportunity to share your desktop and screen with others.

Join.me - https://join.me/

TodaysMeet - http://todaysmeet.com/

Uses: Help service, narration, navigation and resource sharing.

 

STAYING CURRENT

Gizmodo - http://gizmodo.com to stay on top of Apps and new tools to the market.

Mashable - http://mashable.com to learn about technology in general.

Centre for Learning & Performance Technologies http://c4lpt.co.uk to understand the pedagogy of teaching with new technology and to quickly identify the latest and newest ranked applications.

Tuesday, November 20, 2012

Six Tips for online efficiency in the distance learning environment that will earn you praise

S. Suzan J. Harkness, ©2011

Presence: Be present on the days leading up to the start of your online class and every day the first week. Have a FAQ document posted on the course site and direct students to this memo to address common questions. Have some answers penned in advance for commonly asked questions and paste them into a reply. No need to create the wheel each time a student asks the same question as another.

Recycle: Use free resources to support your content and drive learning. Check out MERLOT (http://www.merlot.org); YouTube (http://youtube.com); C-SPAN Video Library (http://www.c-spanvideo.org/videoLibrary); Wisconsin Online (http://www.wisc-online.com); Khan Academy (http://www.khanacademy.org); MIT Open Courseware (http://ocw.mit.edu/index.htm); Carnegie Mellon Open Courses (http://oli.web.cmu.edu/openlearning/); and The Open University UK (http://openlearn.open.ac.uk).

Attendance: Take attendance several times during the first week of class to document student presence. Have discussion postings that are due such as a check-in or an introduction posting. This activity alerts you up-front who has checked-in and who has not. This documentation may be required by the registrar’s office for financial aid reasons and quickly tells you who you may need to contact.

Instructor’s schedule: Set up a schedule of when you will go online and respond to student’s questions and when you will hold virtual office hours. Set up assessments to be self-grading when appropriate, track student progress, and set-up dashboards that will alert students to their status.

Syllabus Quiz: Require students to read, ask questions, and take a quiz on the syllabus. This exercise provides students a chance to review and ask questions on the syllabus and exposes them to the assessment tools to be used later in the course, i.e. quizzes and assessments.

Expectations: Establish clear expectations and go over rules of engagement and conduct. This should be thought of as a pathway to success. Provide students with clear and concise information on policies, extra credit, how and where to get technical help, when and how to contact the professor, how assignments should be submitted, how to navigate the course site, appropriate and inappropriate postings, netiquette, how to use any mobile learning platforms, institutional resources such as online tutoring, a writing lab, disability services, and the instructors policy on submitting late work.

Thursday, November 15, 2012

Organizing Research Efforts With Zotero

Those of us reading these words live in a world where information is plentiful. Whatever your search is, finding something isn’t such a challenge. The many subscription resources available to students and faculty at the University of the District of Columbia Learning Resources Division will give thousands and thousands of results. Finding the right thing can be more difficult. Sometimes it can feel like a full-time job just keeping track of all the information you need for the many projects you are working on each semester.

There are tools that can help researchers and scholars with this. Zotero is a free plug-in for the Firefox browser (no others at this point, but Firefox is free too!). It does three important things. It helps you collect different kinds of citations from a variety of sources all in one place; it lets you organize and annotate those citations; and it works with your word processor to create references and bibliographies, all formatted according to the style you choose. There’s much more it can do, but those are just the top three.

Wherever you find it — whether in the library catalog, one of our many subscription databases, or on Amazon, YouTube, or somewhere else — the information can be collected and stored in Zotero and will be ready for you to use later in papers and projects so you can cite your sources appropriately. Notecards were a good idea, but they are so last century. Zotero does all that and much more.

The award-winning Zotero software was developed by the Center for New Media and History at George Mason University, one of our partners in the Washington Research Library Consortium.

There’s more information available, including video tutorials on using Zotero. As part of its information literacy services, the UDC Learning Resources Division offers instruction on Zotero. If you are interested in a session, please fill out our online form. We look forward to helping you move forward with this cutting-edge tool.

Thursday, October 18, 2012

MOOCs: How to Ride the Disruptive Fracture


Introduction: Hundreds of thousands of students worldwide have flocked to enroll and participate in MOOCs, e.g. massive open online courses offered on collaborative networks such as Udacity, Coursera, edX, Udemy, and CourseSites. The courses offered are often generated within universities such Stanford University, the California Institute of Technology, Harvard, Princeton University, Massachusetts Institute of Technology, Georgia Institute of Technology, Duke University, University of Michigan, UC Berkeley and others who combine open-source learning content, video lectures, discussion forums, artificial intelligence, and crowd-sourcing. While the courses often include much of the same content offered in the traditional face-to-face version, the free online courses are neither credit-bearing nor are they recognized to the same degree as traditional courses for which students attend in-person and pay tuition. The concept of a MOOC is not new, it has been around for about ten years, but only recently have MOOCs garnered attention to a wide degree in main-stream media. When elite branded institutions pool resources to generate new platforms as a way to flex their reputations and contribute to an effort to offer free education, the outcome could be disruptive.
At present, the MOOC model is in its early stages as educators reshape the landscape of higher education taking advantage of technology, advances in artificial intelligence and open-source course content. The MOOC model opens learning and college courses to anyone with an internet connection anywhere in the world. In fact, enrollments in MOOCs have been especially popular outside of the United States. For example, MIT’s first MOOC is said to have enrolled 154,000 students from 160 countries – where only 15 percent of the learners were from within the United States. Officials at edX concluded that more than 7,000 of the enrolled students passed the course. As another example, during the fall 2012 semester, Coursera was scheduled to be offering 116 MOOCs from 16 universities in diverse disciplines such as medicine, philosophy and artificial intelligence during the fall 2012 semester. Coursera has already partnered with 33 colleges and universities and claims to have enrolled more than 1.3 million students world-wide. That said; opportunities exist to be part of the innovation and part of the disruptive economy.

The emerging landscape is open to innovators to take advantage of the shifting landscape. In a Moody report published in early October, Karen Kedem, VP and senior analyst predicts that regional universities that chiefly attract students from surrounding areas could use MOOCs to broaden their brand recognition if they offer MOOCs while at the same time the report offers a cautionary signal that MOOCs will most hurt the bottom line of low-cost local colleges, primarily commuter campuses, and for-profit colleges. “The real threat is when other institutions are providing credit for MOOCs and really overlapping with the demographics” Ms. Kedem said. Therefore, it is imperative that institutions think strategically to make institutional decisions about teaching, learning, competency, value, market, financials, and need as it related to online education, open source learning, competency-based models, and transfer credit options.
Given the movement of the MOOC arena, the opportunity exists for institutions to position themselves to become part of the paradigm. The Moody report observed that MOOCs are likely to impart at least six major credit effects, one being new revenue opportunities through fee-based services, e.g. licensing, degrees, proctored exams, certificates, or ads. A fee-based opportunity to offer a collegiate value for knowledge gained is transactional. Institutions as such could offer students a proctoring service to demonstrate course competencies in exchange for transfer credit on a fee-for-service model. Proctoring services would need to be secure and limited in scope as not to undermine an institution’s existing business model but expand it. Proctoring for transfer credit in a new and innovative fracture is likely to attract a revenue base while providing a service. In the short-term, institutions that already offer prior learning assessment, are liberal in transfer credit acceptance, and who have proctoring services on-site are most likely to step into the fracture and take advantage of new opportunities that MOOCs bring forward. Some in fact, have already done so in partnerships (See - Chronicle, Colorado State University Global Campus to accept transfer credit for courses on Udacity http://chronicle.com/article/A-First-for-Udacity-Transfer/134162/).

Another opportunity for the not so elite institutions are for faculty who are the campus rock stars to offer-up a MOOC as a means to bring attention to their fine scholarship and the institution as a whole. A successful MOOC from a small regional campus could bring much attention to the top-notch scholarship and teaching while at the same time opening the eyes of the MOOC participants to a campus they may not have ever heard of before. The opportunities are unfolding before our eyes – stay tuned and see where we are in one-years’ time!
Resources:
Kedem, Karen and John Puchalla. 2012. “Shifting Ground: Technology Begins to Alter Centuries-Old Business Model for Universities, Massive Open Online Courses Produce Mixed Credit Effects for the Higher Education Sector.” Moody’s Investor’s Service, September 12.



 

 
 

Thursday, October 11, 2012

Best Practices: Deep Learning in Web 2.0 Digital Storytelling

Have you ever wondered how to you might use storytelling in the online or hybrid classroom? It’s a great pedagogical tool to facilitate deep learning while creating connections among students through the use of technology. Consider this:

Instead of asking students to post superficial comments about a topic or to one another, you might consider using digital storytelling to generate deep and authentic learning through reflective practice. Digital storytelling usually contains some blend of computer-based images, text, recorded audio narration, video clips and/or music. Digital stories vary in length, but like podcasting or audio discussions, should typically last between two and ten minutes.

Think about a more complex and effective way to get students engaged and reflective. By asking students to think about their own experiences and to use them in a constructive way to discuss their learning, you put the ownership of learning in their hands. As students reflect and generate their own story, making connections to content and their path toward knowledge, they become excited. This excitement grows after  their story is posted and others read it and make constructive comments.

The University of Houston has a rich Digital Storytelling web presence worth exploring. The have examples in math, ArtReligion, as well as several other examples.

Other rich resources for Digital Storytelling include the Urban School of San Francisco,  and The Center for Digital Storytelling (CDS) in Berkeley, California. CDS has compiled rich resources as well as its Seven Elements of Digital Storytelling, which are often cited as a useful starting point as you begin working with digital stories.

CDS' Seven Elements of Digital Storytelling

1. Point of View: What is the main point of the story and what is the perspective of the author?

2. A Dramatic Question: A key question that keeps the viewer's attention and will be answered by the end of the story.

3. Emotional Content: Serious issues that come alive in a personal and powerful way and connects the story to the audience.

4. The Gift of Your Voice: A way to personalize the story to help the audience understand the context.

5. The Power of the Soundtrack: Music or other sounds that support and embellish the storyline.

6. Economy: Using just enough content to tell the story without overloading the viewer.

7. Pacing: The rhythm of the story and how slowly or quickly it progresses.

Educause which also has its Seven Things You Should Know Series on Digital Storytelling (http://net.educause.edu/ir/library/pdf/ELI7021.pdf). Educause concludes that:

Digital storytelling can serve as a bridge between these groups, encouraging a historian, for example, to delve into multimedia applications while exposing a computer scientist to the ideas of narrative through family lore. Creating and watching digital stories has the potential to increase the information literacy of a wide range of students. Moreover, digital stories are a natural fit for e-portfolios, allowing students not only to select representative artifacts from their academic careers but also to create compelling resources that demonstrate the student’s learning and growth.”

If you are up for something new, give it a try and check out these examples to help stimulate your development of digital storytelling assignments to help students learn deeply.

Monday, October 8, 2012

Collaborize Classroom Your Course


Blackboard, the UDC learning management system (LMS), provides a supportive discussion generation option that integrates properly with well-developed, online or hybrid courses. However, there are other discussion generation resources available that also compliment a variety of face-to-face, hybrid or online learning environments. Collaborize Classroom is one such resource you may wish to give a try.
 




Collaborize Classroom is a free, online stage for instructors and students to create structured discussions in a private online community. Collaborize classroom is different from the discussion feature in Blackboard because it allows users an ability to create different question types and/or display questions in an innovative manner.

One example is the “Vote or Suggest” style question in which instructors may ask students to comment on a particular topic. Other learners then have the option of voting for the answers they think are the most relevant and/or posting their own separate responses. This participation option is important because it provides students greater control over their learning process and makes them accountable for determining what constitutes valid knowledge.

Collaborize also provides a well-stocked topic library with hundreds of topics in the category “Higher Education” along with useful suggestions for discussion organization and facilitation.

Once a class discussion is completed, faculty can publish the results of the discussion to a results page. On the results page, the outcomes of student participation are published in an easy to read graphical format. There instructors can also add concluding remarks about the result of the discussion. Those results can then be fed back into other class activities that are face-to-face or online.






 





Collaborize classroom is not intended to replace Blackboard, but rather complement its functionality. The tool is free, private and secure. To learn more about Collaborize Classroom, go to: