Showing posts with label Deep Learning. Show all posts
Showing posts with label Deep Learning. Show all posts

Saturday, June 1, 2013

Pedagogy-Andragogy-Heutagogy

As our semester comes to a close, I am reminded of the types of learners that flock to our campus and some who are preparing for graduation. I think about how we prepare the individuals to take on their next stages of development; either to ensure they have the skills to land an entry-level career, or advance in the career for which they are already working.

The land grant mission of our University is to serve the residents of the District of Columbia who are often, working adults. Students enroll in courses and programs to increase their knowledge and advance their skills and abilities to get better jobs, gain access to new careers and provide better lives for the families and communities that they come from. As such, how might we best reach adult learners and reach-out to more who may not be able to pursue a traditional college education?
I propose that online and hybrid courses are but one way to meet the growing demands of an educated workforce and the constituency of working adults seeking advanced credentials. In order to ensure we put forward our best practices in serving our constituents in the online or hybrid environment, we might reflect on the conceptual understandings of teaching and learning. Let us begin with pedagogy, andragogy and heutagogy.

Pedagogy typically refers to how the instructor facilitates the learning (the process) where the focus is on what the instructor does (how they design activities and content) as opposed to what the participants do or what they bring to the learning environment - teacher centered (Beich, 2008).

Andragogy is best understood as an adult learning concept popularized by Malcolm Knowles. It is based upon understanding the motivations behind learning. It is noteworthy to point out that the focus is upon the student and their intrinsic desire to create knowledge and an understanding that the instructor facilitates students’ self actualization of their full potential.

Andragogy includes:  
  • Problem centered rather than content centered pedagogy.
  • The consideration of learner experiences (prior knowledge).
  • Experiential learning and reflection.
  • A partnership between the learner and the instructor.
  • Self-directed focus and authenticity.
  • A need to know why one needs to learn something (full disclosure).
In the 1950s European scholars looked for ways to distinguish passive learning from active learning. They settled upon the term andragogy as a way to refer to learning that was engaged and student centered. Malcolm Knowles made distinctions that andragogy focused upon adult education whereas pedagogy related to the education of children. While some make these distinctions, others may not; moreover, some may consider that the two concepts are inter-linked and part of the progressive educational model or the continuum of active-based or experiential education found at all stages of formal and informal learning.

Heutagogy promotes the concept of self-determined holistic learning through critical reflection. The approach facilitates a flexible modality where the instructor shares resources and learners help design the course or path of learning (Hase and Kenyon (2001). Heutagogy involves encouraging learners to become deeply reflective while developing their capabilities. Reflection focuses upon helping the learner understand how experiences affect their values, beliefs, goals, habits, conceptual frameworks, and previously held ideals and to contemplate ways in which the learner might expand their self efficacy in these areas. Argyris and Schon (1996) called this double-loop learning. Like andragogy, it too is student centered and involves reflection to stimulate meaning.
What is the relevance of heutagogy to online learning? Online learning is in a unique position to expand the heutagogical approach, as well as stimulate additional research into heutagogy. As we embrace the full conceptual range of epistemology and acknowledge that age alone cannot determine cognitive maturity or motivation to learn, we find that the online learning environment is a flexible modality to facilitate self-directed and self-determined learning. Online course design is a natural fit to construct activities that are authentic and lend themselves to self-directed learning.
By understanding our students, instructors might redesign courses to build a sustainable community whereby students develop the skills necessary to explore their values, the values of the community and ultimately the values of society at large as they progress from module to module in an online course.

With its learner-centered design, Web 2.0 offers an environment that supports a heutagogical approach that supports the development of learner-generated content, learner self-directedness in information discovery and learner engagement in defining their learning path.
The asynchronous nature of online learning offers many affordances and allows for reflective thinking since the students have time to respond to peers and to form questions of their own as they struggle with problems. Parameters can be set by the instructor while students can determine the scope and creativity of the projects, activities, or papers based on their own particular needs for relevance, time concerns, need to know, past experiences, and readiness to learn.

Resources
Argyris, C and Schon, D. (1996) Organisational Learning II, Addison-Wesley, Reading.

Beich, E. (2008). ASTD Handbook for Workplace Learning Professionals. Alexandria, VA: ASTD Press.

Blaschke, Lisa Marie. (2012). Heutagogy and Lifelong Learning: A Review of Heutagogical Practice and Self-Determined Learning. < http://www.irrodl.org/index.php/irrodl/article/view/1076/2087 >.

Hase, Stewart and Chris Kenyon (2001). From Andragogy to Heutagogy. < http://www.psy.gla.ac.uk/~steve/pr/Heutagogy.html >

JEberle, Jane., and Marcus Childress. (2007).Heutagogy: It Isn’t Your Mother’s Pedagogy Any More.

National Social Science Association http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm

Knowles, M. (1973). The adult learner: A neglected species. Houston: Gulf.

Knowles, M. (1970). The modern practice of adult education: Andragogy versus pedagogy. New York: Association Press.


 

Friday, March 1, 2013

Peer-led Learning and Reading Groups - Theory and Practice

How might we help students gain a better understanding of course material, structure a learning community, seize responsibility for learning, and promote valuable affordances? We might consider peer-led Learning. What is peer-led learning?

Peer-led learning approaches vary significantly and have been used for decades. With the popularity of MOOCs we see many new approaches to peer learning and crowd sourcing that are effective and innovative yet build upon long-held principles. In the face-to-face classroom, we might think about peer learning that involve student cohorts or triads taking responsibility for presenting chapters in the textbook or presenting theoretical frames. We might think of it as flipping a classroom or structuring the learning activities to expound the power of peer-to-peer learning and group process. In essence, when students work together, they build bonds that add to the student’s sense of belonging and invite opportunities to learn from one another. Moreover, when students are provided power and responsibility to direct the learning process, they gain numerous affordances that facilitate the evolution and growth of the person. Utilizing a more concrete example of peer-led learning one might explore the interteaching model (Boyce & Hineline 2002).

The interteaching model is a pedagogical method that shifts student responsibility from passive reception to active engagement, while transferring the instructor’s role to organizing and guidance (Saville 2006). The paradigm can be traced back to behavioral scholarship (Keller 1968),cooperative learning (Halpern 2004), and reciprocal peer tutoring (Griffin and Griffin 1998).

An example of how this method works involves Instructors preparing instructional guides in advance of class sessions which consist of a series of factual and conceptual questions. In the online class, these are posted in the modules. Students work collectively outside of class to grapple with the questions and make sense of the factual information. Students work in groups to discuss and deliberate the topic and questions, while the instructor provides prompts and feedback to support active learning. After student-led discussions have exhausted the topic or issue, students are asked to complete an assessment that provides feedback to the instructor about the student’s level of comprehension. Any misunderstandings or weak points may be addressed by the instructor during the next class period, posting, or video lecture. The theoretical framework that supports the interteaching model is well documented.

For example, David Kolb’s work on adult learning (known as “Kolb’s Cycle”) describes how adult learners traverse experiences and make sense of them. In his 1916 book, Democracy and Education, Dewey wrote, “Education is not an affair of ‘telling’ and being told, but an active and constructive process.” Soviet psychologist Lev Vygotsky, who developed the concept of the Zone of Proximal Development, was another proponent of “constructivist” learning theory. His 1962 book, Thought and Language, is a seminal work that provides evidence to support collaborative, socially meaningful, problem-solving activities over solo exercises.

In the 1980′s, Edwin Hutchins developed the theory of Distributed Cognition (Dcog). His findings suggest that knowledge lies not only within the individual but is situated in the individual’s social and physical environment. Distributed cognition refers to activities whereby cognitive resources are socially shared, extending individual cognitive resources, and allowing groups to accomplish some things individuals cannot achieve alone. This also fuels affordance theory.

The theory of affordances was introduced in the field of cognitive psychology during the late seventies (Gibson 1977). In short, it refers to measurable and independent benefits that flow from action, association, interaction, and presence.

The interteaching model envelops a behaviorist, cognitive, procedural and constructivist approach. It places the student at the center of learning and the instructor in the role of facilitating. This power shift, allows students to express their opinions, engender mature group dynamics, and creates a sense of independence, autonomy and responsibility.

In addition to learning the core concepts and struggling with conceptual questions, students gain soft-skill affordances. As students communicate with one another, they inevitably assume leadership roles, acquire conflict-managing skills, and as they discuss and clarify concepts they unravel the complexities of human relationships within a given context. In sum, peer-led learning should be incorporated as pedagogy in courses or programs to facilitate intentional integration, an attachment to the learning process, and the facilitation of a sense of belonging in order to best promote deep learning.

Resources

Davies, Bill., and Maya Barak. 2013. “Peer-led Reading Groups Boost Engagement and Retention” in Faculty Focus, February 18. < http://www.facultyfocus.com/articles/teaching-and-learning/peer-led-reading-groups-boost-engagement-and-retention/>

Boyce, Thomas E., & Hineline, Phillip N., 2002. “Interteaching: A Strategy for Enhancing the User-Friendliness of Behavioral Arrangements in the College Classroom.” The Behavior Analyst, 25:215-226.

Gibson, James. 1977. “The Theory of Affordances.” In Robert Shaw and John Bradford Perceiving, Acting, and Knowing, (Eds.), Hillsdale, NJ: Erlbaum.

Griffin, M.M., and Griffin, B.W. 1998. “An investigation of the effects of reciprocal peer tutoring on achievement, self-efficacy, and test anxiety.” Contemporary Educational Psychology, 23: 298-311.

Halpern, D.F. 2004. “Creating cooperative learning environments.” In B. Perlman, L.I. McCann, and S.H. McFadden (Eds.), Lessons learned: Practical advice for the teaching of psychology. 2:149-155. Washington DC, American Psychological Society.

Keller, F.S. 1968. “Good-bye teacher…” Journal of Applied Behavior Analysis. 1:79-89.

Kolbs Learning Cycle http://www.utexas.edu/student/utlc/learning_resources/learning/Kolbs_Learning_Cycle.pdf

Nelson, C. 1999. “Critical Thinking and Collaborative Learning.” Tomorrow’s Professor Msg. #173. Center for Teaching and Learning, Stanford University. http://ctl.stanford.edu/Tomprof/postings/173.html (last accessed: 23 June 2003).

Saville, B.K. 2006. From sage on the stage to guide on the side: An alternative approach to teaching research methods. Paper presented at the Annual Teaching Institute, Association for Psychological Science, New York, NY.

Tuesday, February 26, 2013

Applying the Seven Principles for Good Practice to the Online Classroom

Repost: Faculty Focus

By Oliver Dreon, PhD

Almost 25 years have passed since Chickering and Gamson offered seven principles for good instructional practices in undergraduate education. While the state of undergraduate education has evolved to some degree over that time, I think the seven principles still have a place in today's collegiate classroom. Originally written to communicate best practices for face-to-face instruction, the principles translate well to the online classroom and can help to provide guidance for those of us designing courses to be taught online.

1. Encourage contact between students and faculty. Students need to know how to contact their online instructors and should be encouraged to communicate with us when needed. In my online courses, I identify multiple means of contacting me (email, Skype, Twitter, etc) and clearly post times when I'll be available to chat during online office hours. While few students utilize the online office hours I provide, offering this time communicates to students that I am available if they need assistance and that I value this interaction.

2. Develop reciprocity and cooperation among students. For those of us who believe that people learn through socially constructing their understanding based on their experiences, this principle is critical. Online courses should not be independent study classes. Online instructors need to build collaborative structures into their courses to promote student-to-student interaction. In my experience, I find that students who feel isolated in an online course have difficulty being successful. In my online courses, I incorporate collaborative and interactive ventures early on. I also try to foster discussions where students communicate with one another, share ideas, and debate concepts. While interacting with the instructor is important in an online class, it is also important that students have a space where they can discuss concepts with one another as well.

3. Encourage active learning. Learning is not a passive activity. For students to learn, they must actively engage with the content in thoughtful, purposeful ways. As you develop your online course, consider ways to build active learning into the course content. This can include utilizing tools with a course management system (discussions, for instance) or other tools (GoAnimate, Animoto). But active learning isn't limited to technological avenues in online courses. Someone teaching science online could utilize hands-on lab activities developed with common everyday items. Someone teaching psychology or sociology online could have students conduct observational work at a park or at the mall.

4. Give prompt feedback. This can be tricky, especially with instructors teaching larger online classes. While grading hundreds of papers can be overwhelming, students need to receive prompt feedback to know whether they are being successful or what they need to do to improve. If you have a few larger assignments in your class that you know will take more time to provide quality, constructive feedback, communicate this to your students. You should also include some smaller assignments that will not take as long to assess. While some experienced online instructors use the course management system to build automated responses into their courses, I believe that some students still need personalized feedback on their work that comes directly from their instructor.

5. Emphasize time on task. Learning takes time. Students and faculty working in online spaces need to realize this. Just because an online course may be more flexible schedule-wise does not mean that it won't require a significant time commitment. It's important for instructors to communicate expected time commitments but also be realistic with their expectations. Assigning students to read a 500 page book in a day may not be completely realistic. Have high expectations but respect students' need to have time to interact with the content and learn.

6. Communicate high expectations. While it's important to have high expectations for students, it is also critical that these expectations are clearly communicated to students. Likewise, it is helpful to communicate clear expectations for participation and for interaction. Do you want your students to log on daily? Do they need to submit assignments in a certain format? Is it okay for them to use emoticons in their discussion posts? These are just a few of the areas that online instructors need to consider as they develop an online course for the first time.

7. Respect diverse talents and ways of learning. Students learn in a variety of ways. While there will undoubtedly be some text-based content in an online course, it cannot be the only mode of delivery or assessment. Draw on the host of multimedia options available online to deliver content to students and to assess them. Instead of typing out some long lesson on the Middle Ages, check out YouTube or Vimeo for some available videos. Or better yet, use a screencasting tool like Jing to record a customized lesson. Instead of assigning a ten-page paper, have students create a video where they demonstrate what they've learned.

Dr. Oliver Dreon is the director of the Center for Academic Excellence at Millersville University.

Source: http://www.facultyfocus.com/articles/online-education/applying-the-seven-principles-for-good-practice-to-the-online-classroom/

Wednesday, January 23, 2013

Four Useful Resources

Reposted from: The Scout Report, Copyright Internet Scout 1994-2013.

Below find four instructional resources to help you in your academic or creative work.

BioDigitalHuman -https://www.biodigitalhuman.com/

BioDigital Human presents a virtual 3D body that brings to life "thousands of medically accurate anatomy objects and health conditions in an interactive web-based platform." Visitors can get started by clicking on the appropriately named Get Started button. Here they will have access to hundreds of interactive features and customized views that look through all of the body systems. Moving on, the Annotated Screenshots area will teach users how to save and share these powerful tools for use in a range of settings. It's worth noting that while the Basic version is completely free, there are other levels of functionality available for a fee.

GetBodySmart - http://www.getbodysmart.com/

This remarkable online textbook was created by the folks at McGraw Hill Higher Education to complement several of their physical textbooks. The site contains eleven subject areas, including Skeletal System, Muscle Tissue Physiology, and Nervous System. Each of these fascinating areas contains interactive animations, along with elaborate links to additional resources, such as quizzes, fact sheets, and so on. Visitors should also note that the site contains other versions of this same material designed to be used on the iPad. The site is rounded out by a collection of anatomy and physiology quizzes that cover everything from the clavicle to the lumbar vertebrae.

Codeacademy - http://www.codecademy.com

Have you ever had a problem or found coding complicated? Allow Codeacademy to lift the veil on the mystery behind coding. On the site, visitors can immediately get started by typing in a username. After this, visitors can click on a Learn area to find out more about programming for JavaScript, Python, Ruby, and jQuery. An area at the bottom of the main page links to HTML/CSS lessons. Visitors with adroit skills can click on the Teach area to get involved with creating new code teaching modules. The site also contains a link to After-School Programming which will help young people get started with creating a programming club at their school. Finally, the site also features a Stories area, which features inspirational stories from people who have used the Codeacademy website.

BrowserBite - http://www.browserbite.com/

The BrowserBite application gives web designers the ability to test out their designs on different browsers without much fuss. This application uses complex image processing algorithms to detect differences in snapshots captured through different browsers. It's a rather useful tool, and the free version gives users access to browsers such as Chrome and Firefox. This version is compatible with all operating systems.

Thursday, October 11, 2012

Best Practices: Deep Learning in Web 2.0 Digital Storytelling

Have you ever wondered how to you might use storytelling in the online or hybrid classroom? It’s a great pedagogical tool to facilitate deep learning while creating connections among students through the use of technology. Consider this:

Instead of asking students to post superficial comments about a topic or to one another, you might consider using digital storytelling to generate deep and authentic learning through reflective practice. Digital storytelling usually contains some blend of computer-based images, text, recorded audio narration, video clips and/or music. Digital stories vary in length, but like podcasting or audio discussions, should typically last between two and ten minutes.

Think about a more complex and effective way to get students engaged and reflective. By asking students to think about their own experiences and to use them in a constructive way to discuss their learning, you put the ownership of learning in their hands. As students reflect and generate their own story, making connections to content and their path toward knowledge, they become excited. This excitement grows after  their story is posted and others read it and make constructive comments.

The University of Houston has a rich Digital Storytelling web presence worth exploring. The have examples in math, ArtReligion, as well as several other examples.

Other rich resources for Digital Storytelling include the Urban School of San Francisco,  and The Center for Digital Storytelling (CDS) in Berkeley, California. CDS has compiled rich resources as well as its Seven Elements of Digital Storytelling, which are often cited as a useful starting point as you begin working with digital stories.

CDS' Seven Elements of Digital Storytelling

1. Point of View: What is the main point of the story and what is the perspective of the author?

2. A Dramatic Question: A key question that keeps the viewer's attention and will be answered by the end of the story.

3. Emotional Content: Serious issues that come alive in a personal and powerful way and connects the story to the audience.

4. The Gift of Your Voice: A way to personalize the story to help the audience understand the context.

5. The Power of the Soundtrack: Music or other sounds that support and embellish the storyline.

6. Economy: Using just enough content to tell the story without overloading the viewer.

7. Pacing: The rhythm of the story and how slowly or quickly it progresses.

Educause which also has its Seven Things You Should Know Series on Digital Storytelling (http://net.educause.edu/ir/library/pdf/ELI7021.pdf). Educause concludes that:

Digital storytelling can serve as a bridge between these groups, encouraging a historian, for example, to delve into multimedia applications while exposing a computer scientist to the ideas of narrative through family lore. Creating and watching digital stories has the potential to increase the information literacy of a wide range of students. Moreover, digital stories are a natural fit for e-portfolios, allowing students not only to select representative artifacts from their academic careers but also to create compelling resources that demonstrate the student’s learning and growth.”

If you are up for something new, give it a try and check out these examples to help stimulate your development of digital storytelling assignments to help students learn deeply.